![]() ![]() It relies on the mask of Wang’s dead spirit friend, Hoji. Orochi Zilla shows up one day with a plan to take the dragon down. Series protagonist, Lo Wang, has tried and failed to take the dragon down and, as a result, has lost his significant self-confidence. It’s kind of hard to believe that there ever was a world since all the wreckage you see seems to have existed in a weird mash-up of ancient China and feudal Japan. Sometime after whatever happened in Shadow Warrior 2, the world is in ruins because a dragon has been running amok. Shadow Warrior 3: Definitive Edition (PS4, Xbox Series X|S, ( PC ) I haven’t gotten intimate with this Wang yet, so thankfully, my experience will never not be definitive. The Definitive Edition comes with survival mode and a new game plus, but otherwise, it’s the same Wang. This is Shadow Warrior 3: Definitive Edition. Then I skipped the second title because it would make me feel lonely to play it by myself, and now we’re at Shadow Warrior 3, and it’s unrecognizable. While the 2013 game made references to the original, it was very much its own thing. That said, die-hard series fans will catch some entertainment out of the protagonist’s banter and the over-the-top carnage.It’s hard to believe Flying Wild Hog’s Shadow Warrior games started off as a retro revival of the 3D Realms’ 1997 Build Engine title. ![]() Shadow Warrior 3 is mechanically sound, but it appears to take the wrong cues from the Doom series, in this process losing much of its own identity and resulting in an experience that takes several steps back from previous entries. Additionally, the lack of a current-gen release comes as a disappointment. Artistically inconsistent and technically unremarkable, it’s certainly no graphical showcase. The game is nothing to write home about in the audiovisual department. The game is missing a layer of polish, as it also suffers from bugs and glitches that often make environmental interactions feel awkward. To make matters worse, these sections can get difficult at times, resulting in some unnecessary trial and error. These sections are highly repetitive and come off as padding in what is already a short campaign. The level design also tends to be awkward in places, particularly during the platforming sections that pop up in between arena battles against demons. Such encounters were previously a series highlight, but here they appear to be more of an afterthought. The campaign only features a total of two boss fights, and neither are particularly memorable. Several of these Glory kill animations are awkward looking, and the weapons you gain access to are often redundant.īoss fights are another area where Shadow Warrior 3 takes a step back from prior entries. Triggering a brutal finish on an enemy allows you to grab a piece of their corpse and turn it into a powerful Gore weapon. Glory kills, for example, don’t add anything meaningful to the gameplay, and often become a hindrance due to their awkward implementation. ![]() Additionally, some of the new mechanics introduced in Shadow Warrior 3 stick out as rough. Similarly, the RPG elements found in the previous game added some variety to the gameplay, but they’ve been taken out entirely here. It’s disappointing to see that Shadow Warrior 2’s open map has been axed in favor of the sequel’s small arenas. However, katana strikes aren’t impactful in terms of feedback and hit reactions, and, therefore, not very satisfying to use. Performing melee kills to get ammo for firearms is an interesting dynamic in itself. It’s helped by the fact that Wang can double jump, wall-run, and dodge incoming attacks, which allows him to be nimble and quick like the ninja that he is. The use of the katana is made essential, as it’s the only way to gain ammo for your firearms. Lo Wang has a limited arsenal of weapons at his disposal, though he makes up for it to an extent by also wielding a katana that can not only slice and dice through enemies but also perform a variety of elemental attacks. The game can be beaten in around 6 to 7 hours, and comes with little to no incentive for a replay, given the linear nature of the gameplay. Despite the violence, Lo Wang’s non-stop banter with allies remains a highlight, keeping things comical and entertaining – while it lasts, that is. The story is merely an excuse for players to get in on the action and unleash carnage upon waves of demons. ![]()
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